/**
 * Copyright (c) 2013-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 *
 * @providesModule CharacterMetadata
 * @typechecks
 * 
 */

'use strict';

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }

var _require = require('immutable');

var Map = _require.Map;
var OrderedSet = _require.OrderedSet;
var Record = _require.Record;


var EMPTY_SET = OrderedSet();

var defaultRecord = {
  style: EMPTY_SET,
  entity: null
};

var CharacterMetadataRecord = Record(defaultRecord);

var CharacterMetadata = function (_CharacterMetadataRec) {
  _inherits(CharacterMetadata, _CharacterMetadataRec);

  function CharacterMetadata() {
    _classCallCheck(this, CharacterMetadata);

    return _possibleConstructorReturn(this, _CharacterMetadataRec.apply(this, arguments));
  }

  CharacterMetadata.prototype.getStyle = function getStyle() {
    return this.get('style');
  };

  CharacterMetadata.prototype.getEntity = function getEntity() {
    return this.get('entity');
  };

  CharacterMetadata.prototype.hasStyle = function hasStyle(style) {
    return this.getStyle().has(style);
  };

  CharacterMetadata.applyStyle = function applyStyle(record, style) {
    var withStyle = record.set('style', record.getStyle().add(style));
    return CharacterMetadata.create(withStyle);
  };

  CharacterMetadata.removeStyle = function removeStyle(record, style) {
    var withoutStyle = record.set('style', record.getStyle().remove(style));
    return CharacterMetadata.create(withoutStyle);
  };

  CharacterMetadata.applyEntity = function applyEntity(record, entityKey) {
    var withEntity = record.getEntity() === entityKey ? record : record.set('entity', entityKey);
    return CharacterMetadata.create(withEntity);
  };

  /**
   * Use this function instead of the `CharacterMetadata` constructor.
   * Since most content generally uses only a very small number of
   * style/entity permutations, we can reuse these objects as often as
   * possible.
   */


  CharacterMetadata.create = function create(config) {
    if (!config) {
      return EMPTY;
    }

    // Fill in unspecified properties, if necessary.
    var configMap = Map({ style: EMPTY_SET, entity: null }).merge(config);

    var existing = pool.get(configMap);
    if (existing) {
      return existing;
    }

    var newCharacter = new CharacterMetadata(configMap);
    pool = pool.set(configMap, newCharacter);
    return newCharacter;
  };

  return CharacterMetadata;
}(CharacterMetadataRecord);

var EMPTY = new CharacterMetadata();
var pool = Map([[Map(defaultRecord), EMPTY]]);

CharacterMetadata.EMPTY = EMPTY;

module.exports = CharacterMetadata;